Keith Lang
Interaction Design
I picked up one of these a few weeks ago, sitting on a friend's table, having not touched a Cube for years. It's such a beautiful design. The end goal is almost instantly clear, and you can twist it any way you like without hard limits. It's like six degrees of affordication.
Rob Tannen
Human Factors
In motivational psychology, a pacer is a stimulus that maintains interest by providing a challenge just beyond a person's current level of skill. Rubik's Cube was a transgenerational, transcultural pacer. Part of its success was timing. Released in North America around the same time as Pac-Man (think of each successive level of a video game as a pacer), it was everything video games were not: tangible, portable, and for the vast majority, ultimately unsolvable.
Dori Tunstall
Design Anthropology
The ultimate puzzle game toy. Six faces (red, green, white, yellow, blue, and orange) and nine partitions lead to a myriad of combinations. Although Rubik's Cube International competitions continue today, the toy is the visual icon of the 1980s for me.



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